constructive feedback:
there's too much emphasis on trial and error for the puzzle mechanics to be fun here, at least for me. there were multiple situations in which i had to pick a direction and guess, hoping for the best, which is kind of lame. it'd be nice if you took the minesweeper approach and had some kind of visual indicator for the amount of nearby mines, or had some kind of different new mechanic here to engage with.
also, the movement is kind of janky. it'd be nice if you could hold arrow keys to move a bit quicker or tap to move faster than the game lets you, since if I tap a direction a bunch of times the current scenario is that the game drops your inputs.
also also, the sound effects would benefit from a bit of mixing, i think they ended up being much louder than the music and the victory sfx doesn't really mesh with the game music